
But spending some time in training mode should fix that. It's fairy normal to lose with new or rarely seen characters, because if you don't know the matchup, then you'll be surprised by every move they'll make.
#CODY STREET FIGHTER 6 HOW TO#
Set Cody in training mode, record some of the stuff that seems problematic to you and learn how to punish.


OP, you've said that you're playing Blanka. Definitely mid-tier, because he actually has some glaring weaknesses compared to Akuma, Guile or Cammy - but he's certainly stronger than the likes of Alex, Juri or Sakura. Let's hope that they'll bring back the guy who made S1 characters for G and Sagat.(because, seriously - you can't fold your arms and look satisified every time you land a successful blow - it's just stupid looking)īut gameplay-wise, I find Cody to be the best of the S3 characters. It does 80 damage and builds of your total V-Meter, but in the process, Cody also takes 40 recoverable damage as well. It has 14 frames of startup, but has invincibility on frames 3-26. Cody jumps into the air and does a spinning kick that hits both sides.

Stiffness, and those weird animations after each normal - so far, all characters since Zeku have those. Codys V-Skill 1 is Double Kick, a classic move from the original Final Fight. Smart Cody players won't throw them all the time - remember that each usage of V-skill costs him white life - which (as Zangief players should know) regenerates veeery slowly.Ībout his animations - well, it's the S3 - the animation quality in this season is pretty subpar in general. Treat his V-Skill just like an ordinary dp.
